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=================== Version: 1.3 ChangeLog ===================================================================

- SpawnTriggered now spawns only once
- TriggerToggle has now the possibility of having the pickup already spawned at the beggining first.
Just set the BeginDelayTime to 0, and it will have it spawned first, and if you keep it at another value higher than 0
(the normal 82 seconds), it will only spawn on the first triggering.
- Now the TriggeredMachine doesn't autospawn the pickup on the first time.
- Added a new support for WildCard: now if you place the chargers instead of the actual pickups,
it doesn't spawn the charger, but the pickup defined in that charger.




=================== Version: 1.2 ChangeLog ===================================================================

- CollectedEvent "re-fixed" (has gone broken during patch 1.1)
However: It should be still not used for regular weapons.
The trigger bug seems sadly unfixable for activated "Weapon stay"
This caused some problems in Ravage and Morbias 4, should work now again.
- Mappers do not need to add the "XReplacer" Actor in their maps anymore
(since even some of the mappacks mappers forgot it often anyway)




=================== Version: 1.1 ChangeLog ===================================================================

- Generally optimized net performance and fixed bugs
- Added new pickup: Double Speed
- Added XPickups mutator so the new items can be used in every custom map
- Added custom arena mutators: X Sniper Arena, X Shock Arena and X Rocket Arena, all using XPickups weaponry
- Added Berserk support for custom weaponry, not by doubling the firerate, but by doubling the damage
- Added full custom weapons support (but only for pickup chargers, weapon lockers will still
show the listed weapon meshes, but it will give the mutated weapons)
- Added special support for the Rocket-X mutator/gametype (just set bRXMode=True in XPickups.ini)
- Added Jump Boots counter (now you can see how many jumps you have left)
- Jump Boots jumps are now acumulative, so you can get up to 15 jumps by collecting more Jump Boots
- Fixed rotation rate of custom weapons online
- Weapon lockers now support 4 teams
- Fixed BattleSuit power loop sound issue
- Fixed bWeaponStay for SP (but only in the pickup chargers, in Single Player bWeaponStay is
ignored in the weapons placed alone around the map)
- Fixed Accessed:None errors in the Weapon Locker
- Fixed WearedOffEvent and DroppedEvent triggering (they were both triggered at death)

- Added special XPickups mutator functions for mappers.
If you want to make a map with XPickups compatibility, but don't want it to be a necessary download for it,
just change the tags (Event > Tag) of the pickups you place on the map as follows:
Items tagged "BerserkPickup" will be replaced by Berserk
Items tagged "DoubleSpeedPickup" will be replaced by Double Speed
Items tagged "BattleSuitPickup" will be replaced by the Battle Suit
Items tagged "HelmetPickup" will be replaced by the Helmet
For instance you can place a normal UDamage in your map and set its tag to "BerserkPickup"
to make it the Berserk power-up in case the XPickups mutator is used.
This way your map will not depend on XPickups to work, but will use the new pick-ups if you enable the mutator.

* The mutator won't activate in maps where XPickups is already applied (if the map contains the XReplacer actor).

Final notes:
- This pack was fully tested with ZP weapons (ZeroPing V2.10), and worked well.
However these weapons obey the custom weapon rules instead of this pack's weapon rules,
meaning they won't have their firerate doubled with Berserk and they will have
the standard translucent power-up effect rather than the overlay one.
- Some ZP mutators give the Impact Hammer priority over the Enforcer when you respawn.
This pack was tested under a previous version of ZP and this "bug" occured
however in the case of ZeroPing V2.10 it does not, making this issue a ZP bug unrelated to XPickups.
- When playing any Arena mutator together with this pack, be sure to apply the XPickups mutator AFTER the Arena,
since otherwise most ammo pickups won't be replaced.